Transformations in 3D
Transformations change a 3D object's position, size, and orientation without changing its shape. "Transform" is basically a fancy way of saying "move, scale, and/or rotate". Transformations are relative to an object's (or component's) pivot point, and take place along or around the world axes, the object’s axes, or the local axis. You can even transform the faces, edges, and vertices of objects in a 3D viewport.
In GraphWorX64, the transformations you make to an object are saved in a transform node. That is, GraphWorX64 remembers that the object is rotated 32,0,5 degrees and moved -3,6.2,7 centimeters from its original position.
When you group objects together, each group remembers its own transformations. This lets you create hierarchical animations easily. You can:
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Transform objects in creating your display. You can use transformations on the 3D ribbon's Home tab, using the tools in the Manipulator section, Transform section, and Duplication section.
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Apply dynamics to make objects transform in runtime. A number of dynamics on the 3D ribbon's Dynamics tab allow you to create dynamic movement that occurs in runtime displays.
See also: