Material Section of the 3D Materials Ribbon

Use the buttons in the ClosedMaterial section to change the color, appearance, and property of an object’s surface. The surface of any object has a front and a back, but where you find this surface is not always obvious. Each object has a FrontMaterial property that determines its front color, and a BackMaterial property that determines its back color. You can apply colors and textures to any of these surfaces:

  • Click the Front Material button to change the surface of the front side of a 2-sided object or the outside of a 3-dimensional object. Click theBack Material buttonto change the surface of the back side of a 2-sided object or the inside of a 3-dimensional object. Clicking either button opens a Closeddialog box. Use this Closeddialog box to set any of the following values for the front (outside) or back (inside) of the object:

  • Click the 2D Material button to apply 2D features to the surface (or front material) of the selected object. Among the features you can apply are 2D labels, shapes, and images. You can even use dynamics for the 2D features you apply to the surface. ClosedClick here for an example. To use this button, follow these steps:

    2D Material Applied to a 3D Surface

    1. In the 3D viewport, select the 3D object you are applying a 2D feature to.

    2. From the Materials ribbon, click the 2D Material button. An annotation box opens next to the selected object.

    3. Insert the 2D object into the annotation and configure it as needed.

    4. Double-click outside the annotation editor (or press the Esc key on your keyboard). The annotation box closes and the 2D material is applied to the object's surface.

    5. If the 2D object has a data source, go into Runtime to see it work.

See also:

Texture Section

Material Gallery Section

Normals Section