Computes the transform from world space to the Viewport3DVisual's
inner 2D space.
This method can fail if Camera.Transform is non-invertable
in which case the camera clip planes will be coincident and
nothing will render. In this case success will be false.
Namespace: Ico.Windows.Media.Media3DAssembly: Ico3DControlsLibrary (in Ico3DControlsLibrary.dll) Version: 10.97.306.0 (10.97.306.00)
Syntax
C# |
---|
public static Matrix3D TryWorldToViewportTransform(
Viewport3DVisual visual,
out bool success
) |
Visual Basic |
---|
Public Shared Function TryWorldToViewportTransform ( _
visual As Viewport3DVisual, _
<OutAttribute> ByRef success As Boolean _
) As Matrix3D |
JScript |
---|
public static function TryWorldToViewportTransform(
visual : Viewport3DVisual,
success : boolean
) : Matrix3D |
Parameters
- visual
- Type: System.Windows.Media.Media3D..::..Viewport3DVisual
- success
- Type: System..::..Boolean%
See Also